main.cpp 127 KB
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#ifdef _MSC_VER //kill some warnings
#define _CRT_SECURE_NO_WARNINGS
#endif

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//g++ main.cpp rotate.cpp -L/usr/X11R6/lib -lX11 -lXi -lXmu -lGL -lglut -lGLU ../../INMOST.a -O5
// press space - explode mesh to see connection 
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#include "inmost.h"
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#include "rotate.h"
#include <iostream>
#include <sstream>
#include <algorithm>
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#include <stdarg.h>
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#include "my_glut.h"
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#include <iomanip>
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#include "clipboard.h"
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inline static unsigned int flip(const unsigned int * fp)
{
	unsigned int mask = -((int)(*fp >> 31)) | 0x80000000;
	return *fp ^ mask;
}
#define _0(x)	(x & 0x7FF)
#define _1(x)	(x >> 11 & 0x7FF)
#define _2(x)	(x >> 22 )

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void draw_screen();
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using namespace INMOST;
Mesh * mesh;
int interactive = 0;
double zoom = 1;
int width = 800, height = 800;
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double sleft = 1e20, sright = -1e20, sbottom = 1e20, stop = -1e20, sfar = -1e20, snear = 1e20;
double shift[3] = {0,0,0};
bool perspective = false;
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int drawedges = 0;
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bool boundary = true, planecontrol = false, clipupdate = false, bndupdate = true, clipboxupdate = false, draw_volumetric = false;
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Mesh::GeomParam table;
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#define CLIP_NONE 0
#define CLIP_NODE 1
#define CLIP_FULL 2
#define CLIP_ENDP 3

#define CLIP_FACE_NONE      0
#define CLIP_FACE_INSIDE    1
#define CLIP_FACE_OUTSIDE   2
#define CLIP_FACE_INTERSECT 3

Storage::real p[3] = {0,0,0}, n[3] = {0,0,1};
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ElementArray<Element> boundary_faces;
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ElementArray<Edge> added_edges;
std::vector<double> harmonic_points, dual_harmonic_points, conormals;

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static void GetBox(Element e, Storage::real min[3], Storage::real max[3])
{
  min[0] = min[1] = min[2] = 1.0e20;
  max[0] = max[1] = max[2] = -1.0e20;
	ElementArray<Node> nodes = e->getNodes();
	for (ElementArray<Node>::iterator it = nodes.begin(); it != nodes.end(); it++)
	{
		Storage::real_array c = it->Coords();
		for (int i = 0; i < (int)c.size(); i++) 
    {
			if (max[i] < c[i]) max[i] = c[i]; //max
			if (min[i] > c[i]) min[i] = c[i]; //min
		}
	}
  for(int i = 0; i < 3; ++i)
  {
    if( max[i] < min[i] )
    {
      max[i] = 0.0001;
      min[i] = -0.0001;
    }
    else if( max[i] == min[i] )
    {
      max[i] += 0.0001;
      min[i] += -0.0001;
    }
  }
}
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double amplitude = 10;
double radius = 25;
char visualization_prompt[8192];
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int visualization_prompt_active = 0;
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Tag visualization_tag;
ElementType visualization_type;

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void printtext(const char * fmt, ... )
{
	
	unsigned int i;
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	char stext[4096];
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	va_list ap;
	if ( fmt == NULL ) return;
	va_start(ap,fmt);
	vsprintf(stext,fmt,ap);
	va_end(ap);
	for(i=0;i<strlen(stext);i++)
	{
		glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, 
							stext[i]);
	}
}

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class coord
{
	double p[3];
public:
	coord() { p[0] = p[1] = p[2] = 0; }
  coord(double xyz[3]) {p[0] = xyz[0]; p[1] = xyz[1]; p[2] = xyz[2];}
	coord(double x, double y, double z) {p[0] = x; p[1] = y; p[2] = z;}
	coord(const coord & other) {p[0] = other.p[0]; p[1] = other.p[1]; p[2] = other.p[2];}
	coord & operator = (coord const & other) {p[0] = other.p[0]; p[1] = other.p[1]; p[2] = other.p[2]; return *this;}
  coord & operator +=(const coord & other) {p[0] += other.p[0]; p[1] += other.p[1]; p[2] += other.p[2]; return *this;}
  coord & operator -=(const coord & other) {p[0] -= other.p[0]; p[1] -= other.p[1]; p[2] -= other.p[2]; return *this;}
  coord & operator *=(const coord & other) 
  {
    double tmp[3] = {p[1]*other.p[2] - p[2]*other.p[1], p[2]*other.p[0] - p[0]*other.p[2], p[0]*other.p[1] - p[1]*other.p[0]};
    p[0] = tmp[0]; p[1] = tmp[1]; p[2] = tmp[2];
    return *this;
  }
  coord & operator *=(double other) { p[0] *= other; p[1] *= other; p[2] *= other; return *this;}
  coord & operator /=(double other) { p[0] /= other; p[1] /= other; p[2] /= other; return *this;}
	coord operator -(const coord & other) const {return coord(p[0]-other.p[0],p[1]-other.p[1],p[2]-other.p[2]);}
	coord operator +(const coord & other) const {return coord(p[0]+other.p[0],p[1]+other.p[1],p[2]+other.p[2]);}
	coord operator *(const coord & other) const {return coord(p[1]*other.p[2] - p[2]*other.p[1],p[2]*other.p[0] - p[0]*other.p[2],p[0]*other.p[1] - p[1]*other.p[0]);}
	coord operator /(double other) const {return coord(p[0]/other,p[1]/other,p[2]/other);}
  coord operator *(double other) const {return coord(p[0]*other,p[1]*other,p[2]*other);}
	double operator ^(const coord & other) const {return p[0]*other.p[0]+p[1]*other.p[1]+p[2]*other.p[2];}
	~coord() {}
  double length() const {return sqrt((*this)^(*this));}
	double & operator [](int i) {return p[i];}
  double * data() {return p;}
};

double abs(const coord & p)
{
  return sqrt(p^p);
}


void get_matrix(const coord & a, const coord & b, double matrix[16])
{
	double d;
	coord z = (b-a)/sqrt((b-a)^(b-a));
	coord y;
	coord x;
	y = coord(z[1],-z[2],0);
	d = sqrt(y^y);
	if( d < 1e-5 )
	{
		y = coord(-z[2],0,z[0]);
		d = sqrt(y^y);
	}
	y = y / d;
	x = y*z;
	x = x / sqrt(x^x);
	y = x*z;
	matrix[0] = x[0];
	matrix[1] = x[1];
	matrix[2] = x[2];
	matrix[3] = 0;
	matrix[4] = y[0];
	matrix[5] = y[1];
	matrix[6] = y[2];
	matrix[7] = 0;
	matrix[8] = z[0];
	matrix[9] = z[1];
	matrix[10] = z[2];
	matrix[11] = 0;
	matrix[12] = 0;
	matrix[13] = 0;
	matrix[14] = 0;
	matrix[15] = 1;
}

GLUquadric * cylqs = NULL;
void drawcylinder(coord a,coord b, double width)
{
	double matrix[16];
	if( cylqs == NULL )
	{
		cylqs = gluNewQuadric();
		gluQuadricNormals(cylqs, GLU_SMOOTH);
		gluQuadricOrientation(cylqs, GLU_OUTSIDE);
		gluQuadricDrawStyle(cylqs,GLU_FILL);//GLU_SILHOUETTE
	}
	glPushMatrix();
	glTranslated(a[0],a[1],a[2]);
	get_matrix(a,b,matrix);
	glMultMatrixd(matrix);
	gluCylinder(cylqs, width,width,sqrt((b-a)^(b-a)), 4, 2);
	glPopMatrix();
}

class Octree : public ElementSet
{
  Tag save_center_tag;
  bool save_quad_tree;
  void SubConstruct(const Tag & child_tag, const Tag & center_tag, HandleType * cells, HandleType * temp, int size, bool quad_tree)
  {
    Storage::real_array center = RealArray(center_tag);
    //create 8 nodes
    Storage::real cell_center[3];
    int offsets[8], sizes[8];
    int dims = 3 - (quad_tree ? 1 : 0);
    int numchildren = (1 << dims);
    for(int k = 0; k < numchildren; ++k)
    {
      offsets[k] = 0;
      sizes[k] = 0;
    }
    for(int r = 0; r < size; ++r)
    {
      Element c = Element(GetMeshLink(),cells[r]);
      c->Centroid(cell_center);
      int child_num = 0;
      for(int k = 0; k < dims; ++k)
      {
        if( cell_center[k] > center[k] )
        {
          int m = 1<<k;
          child_num += m;
        }
      }
      c->IntegerDF(child_tag) = child_num;
      sizes[child_num]++;
    }
    for(int k = 1; k < numchildren; ++k)
    {
      offsets[k] = offsets[k-1]+sizes[k-1];
    }
    for(int k = 0; k < numchildren; ++k)
    {
      std::stringstream name;
      name << GetName() << "chld" << k;
      ElementSet child = GetMeshLink()->CreateSetUnique(name.str()).first;
      Storage::real_array child_center = child->RealArray(center_tag);
      for(int r = 0; r < dims; ++r)
      {
        int l = 1 << r;
        int m = k & l;
        child_center[r] = center[r] + ((m ? 1.0 : -1.0) * center[r+3] * 0.25);
        child_center[r+3] = center[r+3]*0.5;
      }
      int m = 0;
      for(int r = 0; r < size; ++r)
      {
        Element c = Element(GetMeshLink(),cells[r]);
        int q = c->IntegerDF(child_tag);
        if( q == k ) (temp+offsets[k])[m++] = cells[r];
      }
      AddChild(child);
      if( sizes[k] <= 16 && sizes[k] > 0 )
        child->PutElements(temp+offsets[k],sizes[k]);
    }
    // cells array is not needed anymore
    ElementSet child = GetChild();
    for(int k = 0; k < numchildren; ++k)
    {
      if( sizes[k] > 16 )
        Octree(child).SubConstruct(child_tag,center_tag,temp+offsets[k],cells+offsets[k],sizes[k], quad_tree);
      child = child->GetSibling();
    }
  }
  Cell SubFindCell(const Tag & center_tag, Storage::real pnt[3], bool quad_tree) const
  {
    if( HaveChild() )
    {
      Storage::real_array center = RealArray(center_tag);
      int child_num = 0, q;
      int dims = 3 - (quad_tree ? 1 : 0);
      for(int k = 0; k < dims; ++k)
      {
        if( pnt[k] > center[k] )
          child_num += (1 << k);
      }
      q = 0;
      ElementSet set = GetChild();
      while(q != child_num) {set = set->GetSibling(); q++;}
      return Octree(set).SubFindCell(center_tag,pnt,quad_tree);
    }
    else
    {
      HandleType * cells = getHandles();
      int ncells = (int)nbHandles();
      Node closest = InvalidNode();
      Storage::real mindist = 1.0e20, dist;
      for(int k = 0; k < ncells; ++k)
      {
        Node c = Node(GetMeshLink(),cells[k]);
        Storage::real_array cnt = c->Coords();
        dist = sqrt((cnt[0]-pnt[0])*(cnt[0]-pnt[0])+(cnt[1]-pnt[1])*(cnt[1]-pnt[1])+(cnt[2]-pnt[2])*(cnt[2]-pnt[2]));
        if( mindist > dist )
        {
          mindist = dist;
          closest = c;
        }
      }
      if( closest.isValid() )
      {
        ElementArray<Cell> cells = closest->getCells();
        for(ElementArray<Cell>::iterator c = cells.begin(); c != cells.end(); ++c)
          if( c->Inside(pnt) ) return c->self();
      }
      return InvalidCell();
    }
  }
  bool Inside(const Storage::real_array & center, Storage::real pnt[3], bool quad_tree) const
  {
    bool inside = true;
    int dims = 3 - (quad_tree ? 1 : 0);
    for(int i = 0; i < dims; ++i) 
      inside &= (pnt[i] >= center[i] - center[3+i]*0.5 && pnt[i] <= center[i] + center[3+i]*0.5);
    return inside;
  }
  Node SubFindNode(const Tag & center_tag, Storage::real pnt[3], bool quad_tree) const
  {
    if( HaveChild() )
    {
      Storage::real_array center = RealArray(center_tag);
      if( !Inside(center,pnt,quad_tree) ) return InvalidNode();
      int child_num = 0, q;
      int dims = 3 - (quad_tree ? 1 : 0);
      for(int k = 0; k < dims; ++k)
      {
        if( pnt[k] > center[k] )
          child_num += (1 << k);
      }
      q = 0;
      ElementSet set = GetChild();
      while(q != child_num) {set = set->GetSibling(); q++;}
      return Octree(set).SubFindNode(center_tag,pnt,quad_tree);
    }
    else
    {
      HandleType * cells = getHandles();
      int ncells = (int)nbHandles();
      Node closest = InvalidNode();
      Storage::real mindist = 1.0e20, dist;
      for(int k = 0; k < ncells; ++k)
      {
        Node c = Node(GetMeshLink(),cells[k]);
        Storage::real_array cnt = c->Coords();
        dist = sqrt((cnt[0]-pnt[0])*(cnt[0]-pnt[0])+(cnt[1]-pnt[1])*(cnt[1]-pnt[1])+(cnt[2]-pnt[2])*(cnt[2]-pnt[2]));
        if( mindist > dist )
        {
          mindist = dist;
          closest = c;
        }
      }
      return closest;
    }
  }
  void SubDestroy()
  {
    if( HaveChild() )
    {
      ElementSet set = GetChild(), next;
      while(set->isValid())
      {
        next = set->GetSibling();
        Octree(set).SubDestroy();
        set = next;
      }
    }
    DeleteSet();
    handle = InvalidHandle();
    handle_link = NULL;
  }
public:
  Octree() : ElementSet(InvalidElementSet()) {}
  Octree(const Octree & other) : ElementSet(other) {}
  Octree(const ElementSet & eset) : ElementSet(eset) {}
  void Construct(ElementType elem, bool quad_tree = false)
  {
    save_quad_tree = quad_tree;
    int dims = 3 - (quad_tree ? 1 : 0);
    Tag child_tag = GetMeshLink()->CreateTag("OCTREE_CHILD_NUM_"+GetName(),DATA_INTEGER,elem,NONE,1);
    save_center_tag = GetMeshLink()->CreateTag("OCTREE_CENTER_"+GetName(),DATA_REAL,ESET,ESET,6);
    Storage::real bounds[3][2];
    for(int k = 0; k < dims; ++k)
    {
      bounds[k][0] = 1.0e20;
      bounds[k][1] =-1.0e20;
    }
    //calculate bounds
    for(Mesh::iteratorNode node = GetMeshLink()->BeginNode(); node != GetMeshLink()->EndNode(); ++node)
    {
      Storage::real_array coord = node->Coords();
      for(int k = 0; k < dims; ++k)
      {
        if( coord[k] < bounds[k][0] ) bounds[k][0] = coord[k];
        if( coord[k] > bounds[k][1] ) bounds[k][1] = coord[k];
      }
    }
    Storage::real_array center_data = RealArray(save_center_tag);
    for(int k = 0; k < dims; ++k)
    {
      center_data[k] = (bounds[k][0]+bounds[k][1])*0.5; //central position
      center_data[k+3] = bounds[k][1]-bounds[k][0]; //length
    }
    //copy cells
    int size = GetMeshLink()->NumberOf(elem), k = 0;
    HandleType * cells = new HandleType[size*2];
    HandleType * temp = cells+size;
    for(Mesh::iteratorElement cell = GetMeshLink()->BeginElement(elem); cell != GetMeshLink()->EndElement(); ++cell)
      cells[k++] = *cell;
    SubConstruct(child_tag,save_center_tag,cells,temp,size,quad_tree);
    GetMeshLink()->DeleteTag(child_tag);
  }
  Cell FindCell(Storage::real pnt[3]) const
  {
    return SubFindCell(save_center_tag,pnt,save_quad_tree);
  }
  Node FindNode(Storage::real pnt[3]) const
  {
    return SubFindNode(save_center_tag,pnt,save_quad_tree);
  }
  void Destroy()
  {
    if( save_center_tag.isValid() )
      GetMeshLink()->DeleteTag(save_center_tag);
    SubDestroy();
  }
  ~Octree() { }
};



void GetVelocity(Cell c, const Tag & velocity_tag, coord pnt, coord & ret)
{
  ElementArray<Cell> adj = c->NeighbouringCells();
  adj.push_back(c);
  coord cnt;
  const Storage::real eps = 1.0e-8;
  Storage::real dist = 0;
  ret[0] = ret[1] = ret[2] = 0;
  for(ElementArray<Cell>::iterator it = adj.begin(); it != adj.end(); ++it)
  {
    it->Centroid(cnt.data());
    coord vel = coord(it->RealArray(velocity_tag).data());
    Storage::real l = (cnt-pnt).length() + eps;
    Storage::real omega = 1.0/(l*l);
    ret += vel*omega;
    dist += omega;
  }
  ret /= dist;
}

void GetVelocity(Node c, const Tag & velocity_tag, coord pnt, coord & ret)
{
  ElementArray<Cell> adj = c->getCells();
  coord cnt;
  const Storage::real eps = 1.0e-8;
  Storage::real dist = 0;
  ret[0] = ret[1] = ret[2] = 0;
  for(ElementArray<Cell>::iterator it = adj.begin(); it != adj.end(); ++it)
  {
    it->Centroid(cnt.data());
    coord vel = coord(it->RealArray(velocity_tag).data());
    Storage::real l = (cnt-pnt).length() + eps;
    Storage::real omega = 1.0/(l*l);
    ret += vel*omega;
    dist += omega;
  }
  ret /= dist;
}


Storage::real GetSize(Cell c)
{
  Storage::real bounds[3][2] = {{1.0e20,-1.0e20},{1.0e20,-1.0e20},{1.0e20,-1.0e20}};
  ElementArray<Node> nodes = c->getNodes();
  for(ElementArray<Node>::iterator n = nodes.begin(); n != nodes.end(); ++n)
  {
    Storage::real_array cnt = n->Coords();
    for(int k = 0; k < 3; ++k)
    {
      if( bounds[k][0] > cnt[k] ) bounds[k][0] = cnt[k];
      if( bounds[k][1] < cnt[k] ) bounds[k][1] = cnt[k];
    }
  }
  Storage::real ret = bounds[0][1]-bounds[0][0];
  ret = std::min(ret,bounds[1][1]-bounds[1][0]);
  ret = std::min(ret,bounds[2][1]-bounds[2][0]);
  return ret;
}


Storage::real GetSize(Node n, const Tag & size_tag)
{
  ElementArray<Cell> cells = n->getCells();
  Storage::real minsize = 1.0e+20, size;
  for(ElementArray<Cell>::iterator c = cells.begin(); c != cells.end(); ++c)
  {
    size = c->RealDF(size_tag);
    if( minsize > size ) minsize = size;
  }
  if( minsize > 1.0e+19 ) std::cout << __FILE__ << ":" << __LINE__ << " oops" << std::endl;
  return minsize;
}


class Streamline
{
private:
	std::vector<coord> points;
	std::vector<double> velarr;
public:
  Streamline() {}
	Streamline(const Octree & octsearch, coord pos, Tag velocity_tag, Tag cell_size, Storage::real velocity_min, Storage::real velocity_max, Storage::real sign, MarkerType visited)
	{
		Storage::real coef, len, size;
    coord next = pos, vel;
    Node c;
    const int maxsteps = 4000;
    points.reserve(maxsteps/2);
    velarr.reserve(maxsteps/2);
		points.push_back(pos);
		velarr.push_back(0);
	  while( points.size() < maxsteps )
		{
      c = octsearch.FindNode(next.data());
      if( !c.isValid() ) break;
      //c.SetMarker(visited);
      GetVelocity(c,velocity_tag,next,vel);
      len = vel.length();
      if( len < 1.0e-4 ) break;
      size = GetSize(c,cell_size);// c->RealDF(cell_size);
      coef = 0.35*size/len;
      next += vel*coef*sign;
      points.push_back(next);
      velarr.push_back((log(len+1.0e-25)-velocity_min)/(velocity_max-velocity_min));
		}
		//printf("%ld %ld\n",points.size(),velarr.size());
	}
	Streamline(const Streamline & other) { points = other.points; velarr = other.velarr; }
	Streamline & operator =(Streamline const & other) {points = other.points; velarr = other.velarr; return *this;}
	~Streamline() { points.clear(); velarr.clear(); }
	void Draw(int reduced)
	{
		
		if( reduced )
		{
			glBegin(GL_LINE_STRIP);
			for(unsigned int i = 0; i < points.size()-1; i++)
			{
				glColor3f(velarr[i+1]*0.65,0.65*(velarr[i+1] < 0.5 ? velarr[i] : 1.0-velarr[i]),0.65*(1-velarr[i+1]));
				glVertex3d(points[i][0],points[i][1],points[i][2]);
			}
			glEnd();
		}
		else for(unsigned int i = 0; i < points.size()-1; i++)
		{
			glColor3f(velarr[i+1]*0.65,0.65*(velarr[i+1] < 0.5 ? velarr[i] : 1.0-velarr[i]),0.65*(1-velarr[i+1]));
			drawcylinder(points[i],points[i+1],0.25*abs(points[i+1]-points[i]));
		}
		
	}
};

std::vector<Streamline> streamlines;


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const int name_width = 32;
const int type_width = 14;
const int elems_width = 10;
const int sparse_width = 10;
const int length_width = 10;

void PrintTag(Tag t)
{
	std::cout << std::setw(name_width) << t.GetTagName() << std::setw(type_width) << DataTypeName(t.GetDataType());
	int num = 0;
	char elems[7] = "NEFCSM";
	std::string print = "";
	for(ElementType etype = NODE; etype <= MESH; etype = etype << 1)
	{
		if( t.isDefined(etype) )
		{
			print = print + elems[ElementNum(etype)];
			num++;
		}
	}
	std::cout << std::setw(elems_width) << print;
	print = "";
	for(ElementType etype = NODE; etype <= MESH; etype = etype << 1)
	{
		if( t.isSparse(etype) )
		{
			print = print + elems[ElementNum(etype)];
			num++;
		}
	}
	std::cout << std::setw(sparse_width) << print;
	if( t.GetSize() == ENUMUNDEF )
		std::cout << std::setw(length_width) << "VAR" << std::endl;
	else
		std::cout << std::setw(length_width) << t.GetSize() << std::endl;
}

void PrintTags(Mesh * m, ElementType etypes)
{
	std::cout << std::setw(name_width) << "Name" << std::setw(type_width) << "Type" << std::setw(elems_width) << "Element" << std::setw(sparse_width) << "Sparse" << std::setw(length_width) << "Length" << std::endl;
	for(Mesh::iteratorTag t = m->BeginTag(); t != m->EndTag(); ++t )
	{
		bool print = false;
		for(ElementType etype = NODE; etype <= MESH; etype = etype << 1) if( (etype&etypes) && t->isDefined(etype) ) {print = true; break;}
		if( print ) PrintTag(*t);
	}
}

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bool write_tga( const char *filename, int w, int h, char *buffer ) 
{ 
  FILE *f = fopen( filename, "wb" ); 
  if ( !f ) 
    return false;
  putc(0,f);
  putc(0,f);
  putc(2,f);
  putc(0,f);putc(0,f);
  putc(0,f);putc(0,f);
  putc(0,f);
  putc(0,f);putc(0,f);
  putc(0,f);putc(0,f);
  putc((w & 0x00ff),f);
  putc((w & 0xff00)/256,f);
  putc((h & 0x00ff),f);
  putc((h & 0xff00)/256,f);
  putc(24,f);
  putc(0,f);
  size_t buflen = w * h * 3; 
  fwrite( buffer, 1, buflen, f ); 
  fclose(f); 
  return true; 
}

void screenshot()
{
  const int tiles = 8;
  int oldwidth = width;
  int oldheight = height;
  width *= tiles;
  height *= tiles;
  
  char * pixelbuffer = new char[width*height*3+oldwidth*oldheight*3];
  char * tempbuffer = pixelbuffer + width*height*3;

  
  
  
  for(int i = 0; i < tiles; ++i)
  {
    for(int j = 0; j < tiles; ++j )
    {
      glViewport(-oldwidth*i,-oldheight*j,width,height);
      draw_screen();
      glReadBuffer(GL_BACK);
      glReadPixels(0,0,oldwidth,oldheight,GL_BGR_EXT,GL_UNSIGNED_BYTE,tempbuffer);

      int koff = oldwidth*(i);
      int loff = oldheight*(j);
      
      for(int l = 0; l < oldheight; ++l)
      for(int k = 0; k < oldwidth; ++k)
      for(int m = 0; m < 3; ++m)
        pixelbuffer[((koff+k) + (loff+l)*width)*3+m] = tempbuffer[(k + l*oldwidth)*3+m];

      //filename[0] += i;
      //filename[1] += j;
      //write_tga(filename,width,height,pixelbuffer);
      //filename[0] = filename[1] = '0';
    }
  }
  
  /*
  glViewport(-oldwidth*3,-oldheight*3,width,height);
  draw_screen();
  glReadBuffer(GL_BACK);
  glReadPixels(0,0,width,height,GL_BGR_EXT,GL_UNSIGNED_BYTE,pixelbuffer);
  */


  
  
  
  write_tga("screenshot.tga",width,height,pixelbuffer);
  delete [] pixelbuffer;
  width = oldwidth;
  height = oldheight;
  glViewport(0,0,width,height);
}

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struct color_t
{
	float c[4];
	color_t() {memset(c,0,sizeof(float)*4);}
	color_t(float r, float g, float b)
	{
		c[0] = r;
		c[1] = g;
		c[2] = b;
		c[3] = 1.0;
	}
	color_t(float r, float g, float b, float a)
	{
		c[0] = r;
		c[1] = g;
		c[2] = b;
		c[3] = a;
	}
	color_t(const color_t & other) {memcpy(c,other.c,sizeof(float)*4);}
	color_t & operator =(color_t const & other)
	{
		memmove(c,other.c,sizeof(float)*4);
		return *this;
	}
	void set_color() const {glColor4fv(c);}
	float & r() {return c[0];}
	float & g() {return c[1];}
	float & b() {return c[2];}
	float & a() {return c[3];}
	float r() const {return c[0];}
	float g() const {return c[1];}
	float b() const {return c[2];}
	float a() const {return c[3];}
	color_t operator *(float mult){return color_t(c[0]*mult,c[1]*mult,c[2]*mult,c[3]*mult);}
	color_t operator +(color_t other){return color_t(c[0]+other.c[0],c[1]+other.c[1],c[2]+other.c[2],c[3]+other.c[3]);}
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	color_t operator -(color_t other){return color_t(c[0]-other.c[0],c[1]-other.c[1],c[2]-other.c[2],other.c[3]);}
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};

class color_bar
{
	float min, max;
	std::vector<float> ticks; //ticks from 0 to 1 for each color
	std::vector<color_t> colors; //4 floats for each tick
	std::string comment;
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	unsigned texture;
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public:
	color_bar()
	{
		min = 0;
		max = 1;
		comment = "";
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		/*
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		ticks.push_back(0.f);
		ticks.push_back(0.2f);
		ticks.push_back(0.4f);
		ticks.push_back(0.6f);
		ticks.push_back(0.8f);
		ticks.push_back(1.f);
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		//colors.push_back(color_t(1,0,0));
		//colors.push_back(color_t(1,1,0));
		//colors.push_back(color_t(0,1,0));
		//colors.push_back(color_t(0,1,1));
		//colors.push_back(color_t(0,0,1));
		//colors.push_back(color_t(1,0,1));
		
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		colors.push_back(color_t(1,0,1));
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		colors.push_back(color_t(0,0,1));
		colors.push_back(color_t(0,1,1));
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		colors.push_back(color_t(0,1,0));
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		colors.push_back(color_t(1,1,0));
		colors.push_back(color_t(1,0,0));
		*/

		//inversed gnuplot color scheme
		ticks.push_back(0.f);
		ticks.push_back(0.05f);
		ticks.push_back(0.5f);
		ticks.push_back(0.75f);
		ticks.push_back(0.95f);
		ticks.push_back(1.f);

		colors.push_back(color_t(1,1,1));
		colors.push_back(color_t(1,1,0));
		colors.push_back(color_t(0.85,0,0));
		colors.push_back(color_t(0.65,0.25,0.85));
		colors.push_back(color_t(0.45,0,0.55));
		colors.push_back(color_t(0,0,0));

		float * pixel_array = new float[1026*4];

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		for(int q = 0; q < 1026; ++q)
		{
			float t = 1.0f*q/1025.f;
			color_t c = pick_color(t);
			pixel_array[(q)*4+0] = c.r();
			pixel_array[(q)*4+1] = c.g();
			pixel_array[(q)*4+2] = c.b();
			pixel_array[(q)*4+3] = c.a();
		}

		pixel_array[0] = 0;
		pixel_array[1] = 1;
		pixel_array[2] = 0;
		pixel_array[3] = 1;

		pixel_array[1025*4+0] = 0;
		pixel_array[1025*4+1] = 1;
		pixel_array[1025*4+2] = 0;
		pixel_array[1025*4+3] = 1;

		
		
		glEnable(GL_TEXTURE);
		glEnable(GL_TEXTURE_1D);
		glGenTextures(1,&texture);
		glBindTexture(GL_TEXTURE_1D,texture);
		glPixelStorei(GL_UNPACK_ALIGNMENT,1);
		
		glTexImage1D(GL_TEXTURE_1D,0,4,1026,1,GL_RGBA,GL_FLOAT,pixel_array);

		std::cout << "Created texture " << texture << std::endl;
		
		glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_WRAP_S,GL_CLAMP);
		glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
		glTexParameteri(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);

		glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);

		UnbindTexture();

		delete [] pixel_array;
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		//colors.push_back(color_t(1,0,0));
	}
	void set_comment(std::string text) {comment = text;}
	void set_min(float newmin) { min = newmin;}
	void set_max(float newmax) { max = newmax;}
	color_t pick_color(float value) 
	{
		float t = (value-min)/(max-min);
		std::vector<float>::iterator it = std::lower_bound(ticks.begin(),ticks.end(),t);
		size_t pos = it-ticks.begin();
		if( it == ticks.end() || pos >= ticks.size() ) 
		{
			return colors.back();
		}
		if( pos == 0 ) 
		{
			return colors[0];
		}
		float interp = (t-ticks[pos-1])/(ticks[pos]-ticks[pos-1]);
		return (colors[pos]*interp+colors[pos-1]*(1-interp));
	}
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	void BindTexture()
	{
		//glDisable( GL_TEXTURE_GEN_S ); 
		glDisable(GL_TEXTURE_2D);
		glEnable( GL_TEXTURE_1D );
		glBindTexture(GL_TEXTURE_1D, texture);
	}
	void UnbindTexture()
	{
		glDisable( GL_TEXTURE_1D );
	}
	double pick_texture(double value)
	{
		const double eps = 1.0/1024.0;
		return (value-min)/(max-min)*(1-2*eps) + eps;
		//return std::max(std::min((value-min)/(max-min),0.99),0.01);
	}
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	void Draw()
	{
		float text_pos = -0.89;
		float left = -0.95;
		float right = -0.9;
		float bottom = -0.75;
		float top = 0.75;
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		BindTexture();
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		glBegin(GL_QUADS);
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		glTexCoord1d(1.0/1024.0);
		glVertex2f(left,bottom);
		glVertex2f(right,bottom);
		glTexCoord1d(1.0);
		glVertex2f(right,top);
		glVertex2f(left,top);
		/*
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		for(int i = 0; i < ticks.size()-1; ++i)
		{
			colors[i].set_color();
			glVertex2f(left,bottom+ticks[i]*(top-bottom));
			glVertex2f(right,bottom+ticks[i]*(top-bottom));
			colors[i+1].set_color();
			glVertex2f(right,bottom+ticks[(i+1)]*(top-bottom));
			glVertex2f(left,bottom+ticks[(i+1)]*(top-bottom));
		}
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		*/
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		glEnd();
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		UnbindTexture();
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		glColor4f(0,0,0,1);
		for(int i = 0; i < ticks.size(); ++i)
		{
			glRasterPos2f(text_pos,bottom+ticks[i]*(top-bottom));
			printtext("%f",min+ticks[i]*(max-min));
		}
		if( comment != "")
		{
			glRasterPos2f(left,bottom-0.04);
			printtext("%s",comment.c_str());
		}
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		glBegin(GL_LINE_LOOP);
		glVertex2f(left,bottom);
		glVertex2f(right,bottom);
		glVertex2f(right,top);
		glVertex2f(left,top);
		glEnd();

		glBegin(GL_LINES);
		for(int i = 0; i < ticks.size(); ++i)
		{
			float pos = bottom+ticks[i]*(top-bottom);
			glVertex2f(left,pos);
			glVertex2f(left+(right-left)*0.2,pos);

			glVertex2f(right+(left-right)*0.25,pos);
			glVertex2f(right,pos);
		}
		glEnd();
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	}
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} * CommonColorBar;
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class face2gl
{
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	float dist;
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	double c[4];
	double cnt[3];
	bool flag;
	ElementType etype;
	Storage::integer id;
	std::vector<double> verts;
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	std::vector<double> texcoords;
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	std::vector<color_t> colors;
	color_t cntcolor;
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	double cnttexcoord;
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public:
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	static void radix_sort_dist(std::vector<face2gl> & set)
	{
		static std::vector<face2gl> tmp;
		tmp.resize(set.size());
		unsigned int i;
		const unsigned int kHist = 2048;
		unsigned int  b0[kHist * 3];
		unsigned int *b1 = b0 + kHist;
		unsigned int *b2 = b1 + kHist;
		memset(b0,0,sizeof(unsigned int)*kHist*3);
		for (i = 0; i < set.size(); i++) 
		{
			unsigned int fi = flip((unsigned int *)&set[i].dist);
			++b0[_0(fi)]; ++b1[_1(fi)]; ++b2[_2(fi)];
		}
		{
			unsigned int sum0 = 0, sum1 = 0, sum2 = 0;
			for (i = 0; i < kHist; i++) 
			{
				b0[kHist-1] = b0[i] + sum0; b0[i] = sum0 - 1; sum0 = b0[kHist-1];
				b1[kHist-1] = b1[i] + sum1; b1[i] = sum1 - 1; sum1 = b1[kHist-1];
				b2[kHist-1] = b2[i] + sum2; b2[i] = sum2 - 1; sum2 = b2[kHist-1];
			}
		}
		for (i = 0; i < set.size(); i++) tmp[++b0[_0(flip((unsigned int *)&set[i].dist))]] = set[i];
		for (i = 0; i < set.size(); i++) set[++b1[_1(flip((unsigned int *)&tmp[i].dist))]] = tmp[i];
		for (i = 0; i < set.size(); i++) tmp[++b2[_2(flip((unsigned int *)&set[i].dist))]] = set[i];
		for (i = 0; i < set.size(); i++) set[i] = tmp[set.size()-1-i];
	}
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	face2gl():verts(),colors(),texcoords() {etype = NONE; id = 0; dist = 0; flag = false; memset(c,0,sizeof(double)*4);}
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	face2gl(const face2gl & other) :verts(other.verts) 
	{
		etype = other.etype;
		id = other.id;
		dist = other.dist; 
		cnt[0] = other.cnt[0];
		cnt[1] = other.cnt[1];
		cnt[2] = other.cnt[2];
		c[0] = other.c[0];
		c[1] = other.c[1];
		c[2] = other.c[2];
		c[3] = other.c[3];
		flag = other.flag;
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		colors = other.colors;
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		texcoords = other.texcoords;
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		cntcolor = other.cntcolor;
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		cnttexcoord = other.cnttexcoord;
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	}
	face2gl & operator =(face2gl const & other) 
	{ 
		etype = other.etype;
		id = other.id;
		verts = other.verts; 
		dist = other.dist; 
		cnt[0] = other.cnt[0];
		cnt[1] = other.cnt[1];
		cnt[2] = other.cnt[2];
		c[0] = other.c[0];
		c[1] = other.c[1];
		c[2] = other.c[2];
		c[3] = other.c[3];
		flag = other.flag;
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		colors = other.colors;
		cntcolor = other.cntcolor;
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		texcoords = other.texcoords;
		cnttexcoord = other.cnttexcoord;
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		return *this;
	}
	~face2gl() {}
	void draw_colour() const
	{
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		if( texcoords.empty() )
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		{
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			if( colors.empty() )
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			{
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				glColor4dv(c); 
				for(unsigned k = 0; k < verts.size(); k+=3) 
				{
					glVertex3dv(cnt);
					glVertex3dv(&verts[k]);
					glVertex3dv(&verts[(k+3)%verts.size()]);
				}
			}
			else
			{
				for(unsigned k = 0; k < verts.size(); k+=3) 
				{
					cntcolor.set_color();
					glVertex3dv(cnt);
					colors[k/3].set_color();
					glVertex3dv(&verts[k]);
					colors[(k/3+1)%colors.size()].set_color();
					glVertex3dv(&verts[(k+3)%verts.size()]);
				}
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			}
		}
		else
		{
			for(unsigned k = 0; k < verts.size(); k+=3) 
			{
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				glTexCoord1d(cnttexcoord);
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				glVertex3dv(cnt);
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				glTexCoord1d(texcoords[k/3]);
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				glVertex3dv(&verts[k]);
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				glTexCoord1d(texcoords[(k/3+1)%texcoords.size()]);
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				glVertex3dv(&verts[(k+3)%verts.size()]);
			}
		}
	}
	void draw_colour_alpha(double alpha) const
	{
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		if( texcoords.empty() )
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		{
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			if( colors.empty() )
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			{
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				//double cc[4] = {c[0],c[1],c[2],alpha};
				glColor4dv(c); 
				for(unsigned k = 0; k < verts.size(); k+=3) 
				{
					glVertex3dv(cnt);
					glVertex3dv(&verts[k]);
					glVertex3dv(&verts[(k+3)%verts.size()]);
				}
			}
			else
			{
				for(unsigned k = 0; k < verts.size(); k+=3) 
				{
					color_t t = cntcolor;
					t.a() = alpha;
					t.set_color();
					glVertex3dv(cnt);
					t = colors[k/3];
					t.a() = alpha;
					t.set_color();
					glVertex3dv(&verts[k]);
					t = colors[(k/3+1)%colors.size()];
					t.a() = alpha;
					t.set_color();
					glVertex3dv(&verts[(k+3)%verts.size()]);
				}
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			}
		}
		else
		{
			for(unsigned k = 0; k < verts.size(); k+=3) 
			{
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				glTexCoord1d(cnttexcoord);
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				glVertex3dv(cnt);
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				glTexCoord1d(texcoords[k/3]);
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				glVertex3dv(&verts[k]);
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				glTexCoord1d(texcoords[(k/3+1)%texcoords.size()]);
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				glVertex3dv(&verts[(k+3)%verts.size()]);
			}
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		}
	}
	void draw() const
	{
		for(unsigned k = 0; k < verts.size(); k+=3) 
		{
			glVertex3dv(cnt);
			glVertex3dv(&verts[k]);
			glVertex3dv(&verts[(k+3)%verts.size()]);
		}
	}
	void drawedges() const
	{
		for(unsigned k = 0; k < verts.size(); k+=3) 
		{
			glVertex3dv(&verts[k]); 
			glVertex3dv(&verts[(k+3)%verts.size()]); 
		}
	}
	bool operator <(const face2gl & other) const {return dist < other.dist;}
	void set_color(double r, double g, double b, double a) {c[0] = r; c[1] = g; c[2] = b; c[3] = a;}
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	void add_vert(double x, double y, double z) {unsigned s = (unsigned)verts.size(); verts.resize(s+3); verts[s] = x; verts[s+1] = y; verts[s+2] = z;}
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	void add_vert(double v[3]) {verts.insert(verts.end(),v,v+3);}
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	void add_color(color_t c) {colors.push_back(c);}
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	void add_texcoord(double val) {texcoords.push_back(val);}
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	double * get_vert(int k) {return &verts[k*3];}
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	unsigned size() {return (unsigned)verts.size()/3;}
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	void set_center(double _cnt[3], color_t c = color_t(0,0,0,0))
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	{
		cnt[0] = _cnt[0];
		cnt[1] = _cnt[1];
		cnt[2] = _cnt[2];
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		cntcolor = c;
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	}
	void get_center(float _cnt[3])
	{
		_cnt[0] = cnt[0];
		_cnt[1] = cnt[1];
		_cnt[2] = cnt[2];
	}
	void get_center(double _cnt[3])
	{
		_cnt[0] = cnt[0];
		_cnt[1] = cnt[1];
		_cnt[2] = cnt[2];
	}
	double * get_center() {return cnt;}
	void compute_center()
	{
		cnt[0] = cnt[1] = cnt[2] = 0;
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		for(INMOST_DATA_ENUM_TYPE k = 0; k < verts.size(); k+=3)
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		{
			cnt[0] += verts[k+0];
			cnt[1] += verts[k+1];
			cnt[2] += verts[k+2];
		}
		cnt[0] /= (verts.size()/3)*1.0;
		cnt[1] /= (verts.size()/3)*1.0;
		cnt[2] /= (verts.size()/3)*1.0;
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		compute_center_color();
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		compute_center_texcoord();
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	}
	void compute_center_color()
	{
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		if( !colors.empty() )
		{
			cntcolor.r() = 0;
			cntcolor.g() = 0;
			cntcolor.b() = 0;
			cntcolor.a() = 0;
			for(INMOST_DATA_ENUM_TYPE k = 0; k < colors.size(); k++)
				cntcolor = cntcolor + colors[k];
			cntcolor =  cntcolor*(1.0f/static_cast<float>(colors.size()));
		}
	}
	void compute_center_texcoord()
	{
		if( !texcoords.empty() )
		{
			cnttexcoord = 0.0;
			for(INMOST_DATA_ENUM_TYPE k = 0; k < texcoords.size(); k++)
				cnttexcoord += texcoords[k];
			cnttexcoord /= static_cast<double>(texcoords.size());
		}
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	}
	void compute_dist(double cam[3])
	{
		dist = sqrt((cnt[0]-cam[0])*(cnt[0]-cam[0])+(cnt[1]-cam[1])*(cnt[1]-cam[1])+(cnt[2]-cam[2])*(cnt[2]-cam[2]));
	}
	void set_flag(bool set) { flag = set;}
	bool get_flag() {return flag;}
	void set_elem(ElementType _etype, Storage::integer _id) {etype = _etype; id = _id;}
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	Element get_elem(Mesh * m) {return m->ElementByLocalID(etype,id);}
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};
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face2gl DrawFace(Element f);
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std::vector<face2gl> all_boundary;
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std::vector<face2gl> added_faces;
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std::vector<face2gl> clip_boundary;

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void draw_faces_nc(std::vector<face2gl> & set, int highlight = -1)
{
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  if( drawedges == 2 ) return;
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	glColor4f(0,1,0,0.1);
	glBegin(GL_TRIANGLES);
	for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) set[q].draw();
	glEnd();
	if( highlight != -1 )
	{
		glColor4f(1,0,0,1);
		glBegin(GL_TRIANGLES);
		set[highlight].draw();
		glEnd();
	}
}

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void draw_faces(std::vector<face2gl> & set, int highlight = -1)
{
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	if( drawedges == 2 ) return;
	if( visualization_tag.isValid() ) CommonColorBar->BindTexture();
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	glBegin(GL_TRIANGLES);
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	for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) set[q].draw_colour();
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	glEnd();
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	if( visualization_tag.isValid() ) CommonColorBar->UnbindTexture();
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	if( highlight != -1 )
	{
		glColor4f(1,0,0,1);
		glBegin(GL_TRIANGLES);
		set[highlight].draw();
		glEnd();
	}
}

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void draw_faces_alpha(std::vector<face2gl> & set, double alpha)
{
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	if( drawedges == 2 ) return;
	if( visualization_tag.isValid() ) CommonColorBar->BindTexture();
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	glBegin(GL_TRIANGLES);
	for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) set[q].draw_colour_alpha(alpha);
	glEnd();
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	if( visualization_tag.isValid() ) CommonColorBar->UnbindTexture();
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}

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void draw_edges(std::vector<face2gl> & set, int highlight = -1)
{
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  if( drawedges && drawedges != 2 )
  {
	  glBegin(GL_LINES);
	  for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) set[q].drawedges();
	  glEnd();
	  if( highlight != -1 )
	  {
		  glColor4f(0,1,0,1);
		  glBegin(GL_LINES);
		  set[highlight].drawedges();
		  glEnd();
	  }
  }
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}

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void draw_faces_interactive_nc(std::vector<face2gl> & set)
{
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  if( drawedges == 2 ) return;
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	glColor4f(0,1,0,0.1);
	glBegin(GL_TRIANGLES);
	for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) if( set[q].get_flag() ) set[q].draw();
	glEnd();
}

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void draw_faces_interactive(std::vector<face2gl> & set)
{
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  if( drawedges == 2 ) return;
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  if( visualization_tag.isValid() ) CommonColorBar->BindTexture();
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	glBegin(GL_TRIANGLES);
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	for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) if( set[q].get_flag() ) set[q].draw_colour();
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	glEnd();
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	if( visualization_tag.isValid() ) CommonColorBar->UnbindTexture();
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}

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void draw_faces_interactive_alpha(std::vector<face2gl> & set, double alpha)
{
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  if( drawedges == 2 ) return;
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  if( visualization_tag.isValid() ) CommonColorBar->BindTexture();
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	glBegin(GL_TRIANGLES);
	for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) if( set[q].get_flag() ) set[q].draw_colour_alpha(alpha);
	glEnd();
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	if( visualization_tag.isValid() ) CommonColorBar->UnbindTexture();
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}

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void draw_edges_interactive(std::vector<face2gl> & set)
{
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  if( drawedges && drawedges != 2 )
  {
	  glBegin(GL_LINES);
	  for(INMOST_DATA_ENUM_TYPE q = 0; q < set.size() ; q++) if( set[q].get_flag() ) set[q].drawedges();
	  glEnd();
  }
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}

Storage::integer clip_plane_edge(double sp0[3], double sp1[3], double p[3], double n[3], double node[3])
{
	Storage::real u[3], w[3], D, N, sI;
	u[0] = sp1[0] - sp0[0]; u[1] = sp1[1] - sp0[1]; u[2] = sp1[2] - sp0[2];
	w[0] = sp0[0] - p[0];   w[1] = sp0[1] - p[1];   w[2] = sp0[2] - p[2];
	D =  (n[0]*u[0] + n[1]*u[1] + n[2]*u[2]);
	N = -(n[0]*w[0] + n[1]*w[1] + n[2]*w[2]);
	if( fabs(D) < 1.0e-9 )
	{
		if( fabs(N) < 1.0e-9 ) return CLIP_FULL;
		else return CLIP_NONE;
	}
	else
	{
		sI = N/D;
		if( sI < 0-1.0e-9 || sI > 1+1.0e-9 ) return CLIP_NONE;
		else
		{
			node[0] = sp0[0] + sI * u[0];
			node[1] = sp0[1] + sI * u[1];
			node[2] = sp0[2] + sI * u[2];
			return (sI > 1.0e-9 && sI < 1.0-1.0e-9) ? CLIP_NODE : CLIP_ENDP;
		}
	}
}

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typedef struct point
{
	float coords[3];
	float diam;
	float dist;
	int id;
	/*
	point & operator = (point const & b)
	{
		coords[0] = b.coords[0];
		coords[1] = b.coords[1];
		coords[2] = b.coords[2];
		diam = b.diam;
		dist = b.dist;
		id = b.id;
	}

	point(const point & b)
	{
		coords[0] = b.coords[0];
		coords[1] = b.coords[1];
		coords[2] = b.coords[2];
		diam = b.diam;
		dist = b.dist;
		id = b.id;
	}
	*/
} point_t;

bool operator <(point_t & a, point_t & b) {return a.dist < b.dist;}




class volumetric
{
	std::vector<point_t> points;
	Mesh * m;

	void radix_sort_dist(std::vector<point_t> & set)
	{
		static std::vector<point_t> tmp;
		tmp.resize(set.size());
		unsigned int i;
		const unsigned int kHist = 2048;
		unsigned int  b0[kHist * 3];
		unsigned int *b1 = b0 + kHist;
		unsigned int *b2 = b1 + kHist;
		memset(b0,0,sizeof(unsigned int)*kHist*3);
		for (i = 0; i < set.size(); i++) 
		{
			unsigned int fi = flip((unsigned int *)&set[i].dist);
			++b0[_0(fi)]; ++b1[_1(fi)]; ++b2[_2(fi)];
		}
		{
			unsigned int sum0 = 0, sum1 = 0, sum2 = 0;
			for (i = 0; i < kHist; i++) 
			{
				b0[kHist-1] = b0[i] + sum0; b0[i] = sum0 - 1; sum0 = b0[kHist-1];
				b1[kHist-1] = b1[i] + sum1; b1[i] = sum1 - 1; sum1 = b1[kHist-1];
				b2[kHist-1] = b2[i] + sum2; b2[i] = sum2 - 1; sum2 = b2[kHist-1];
			}
		}
		for (i = 0; i < set.size(); i++) tmp[++b0[_0(flip((unsigned int *)&set[i].dist))]] = set[i];
		for (i = 0; i < set.size(); i++) set[++b1[_1(flip((unsigned int *)&tmp[i].dist))]] = tmp[i];
		for (i = 0; i < set.size(); i++) tmp[++b2[_2(flip((unsigned int *)&set[i].dist))]] = set[i];
		for (i = 0; i < set.size(); i++) set[i] = tmp[set.size()-1-i];
	}
public:
	
	volumetric(Mesh * _m)
	{
		m = _m;
		
		points.resize(m->NumberOfCells());
		int q = 0;
		for(Mesh::iteratorCell it = m->BeginCell(); it != m->EndCell(); ++it)
		{
			Storage::real cnt[3], cntf[3];
			it->Centroid(cnt);
			points[q].coords[0] = cnt[0];
			points[q].coords[1] = cnt[1];
			points[q].coords[2] = cnt[2];
			points[q].id = it->LocalID();
			points[q].diam = 0.f;
			ElementArray<Face> faces = it->getFaces();
			for(ElementArray<Face>::iterator f = faces.begin(); f != faces.end(); ++f)
			{
				f->Centroid(cntf);
				Storage::real d = sqrt((cnt[0]-cntf[0])*(cnt[0]-cntf[0])+(cnt[1]-cntf[1])*(cnt[1]-cntf[1])+(cnt[2]-cntf[2])*(cnt[2]-cntf[2]));
				if( points[q].diam < d ) points[q].diam = d;
			}
			++q;
		}
		/*
		points.reserve(m->NumberOfNodes()*20);
		int q = 0;
		for(Mesh::iteratorNode it = m->BeginNode(); it != m->EndNode(); ++it)
		{
			point_t pnt;
			Storage::real_array cnt = it->Coords();
			pnt.coords[0] = cnt[0];
			pnt.coords[1] = cnt[1];
			pnt.coords[2] = cnt[2];
			pnt.id = it->LocalID();
			points.push_back(pnt);
			
			ElementArray<Element> adj = it->getAdjElements(CELL);
			for(ElementArray<Element>::iterator jt = adj.begin(); jt != adj.end(); ++jt)
			{
				Storage::real cnt2[3];
				jt->Centroid(cnt2);
				const int ncoefs = 1;
				const Storage::real coefs[ncoefs] = {0.82};
				for(int j = 0; j < ncoefs; ++j)
				{
					pnt.coords[0] = cnt[0]*(1-coefs[j]) + cnt2[0]*coefs[j];
					pnt.coords[1] = cnt[1]*(1-coefs[j]) + cnt2[1]*coefs[j];
					pnt.coords[2] = cnt[2]*(1-coefs[j]) + cnt2[2]*coefs[j];
					pnt.id = it->LocalID();
					points.push_back(pnt);
				}
			}
			
		}
		*/
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		printf("number of points %d\n",(int)points.size());
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	}
	void camera(double pos[3], int interactive)
	{
		if( interactive ) return;
		float posf[3];
		posf[0] = pos[0];
		posf[1] = pos[1];
		posf[2] = pos[2];
		for(int k = 0; k < points.size(); ++k)
		{
			points[k].dist = sqrtf(
				(posf[0]-points[k].coords[0])*(posf[0]-points[k].coords[0])+
				(posf[1]-points[k].coords[1])*(posf[1]-points[k].coords[1])+
				(posf[2]-points[k].coords[2])*(posf[2]-points[k].coords[2]));
		}
		double t = Timer();
		radix_sort_dist(points);
		//std::sort(points.rbegin(),points.rend());
		printf("Time to sort %lf\n",Timer()-t);
	}
	void draw(int interactive)
	{
		double origin[3], right[3], up[3];
		GLdouble modelview[16],projection[16];
		GLint viewport[4] = {0,0,1,1};
		glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
		glGetDoublev(GL_PROJECTION_MATRIX, projection);
		GLdouble outx, outy, outz;  // Var's to save the answer in
		gluUnProject(0.5, 0.5, 0.,
               modelview, projection, viewport,
               &outx, &outy, &outz);
		origin[0] = outx;
		origin[1] = outy;
		origin[2] = outz;
		gluUnProject(1.0, 0.5, 0.,
               modelview, projection, viewport,
               &outx, &outy, &outz);
		right[0] = outx;
		right[1] = outy;
		right[2] = outz;
		gluUnProject(0.5, 1.0, 0.,
               modelview, projection, viewport,
               &outx, &outy, &outz);
		up[0] = outx;
		up[1] = outy;
		up[2] = outz;
		right[0] -= origin[0];
		right[1] -= origin[1];
		right[2] -= origin[2];
		up[0] -= origin[0];
		up[1] -= origin[1];
		up[2] -= origin[2];
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		double l = sqrt(right[0]*right[0]+right[1]*right[1]+right[2]*right[2]);
		if( l )
		{
			right[0] /= l;
			right[1] /= l;
			right[2] /= l;
		}
		l = sqrt(up[0]*up[0]+up[1]*up[1]+up[2]*up[2]);
		if( l )
		{
			up[0] /= l;
			up[1] /= l;
			up[2] /= l;
		}
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		const float alpha = 0.0075f;
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		const float mult = 1.0f;
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		const float rmult = 0.7f;
		//glPointSize(5.0);
		glColor4f(0.5f,0.5f,0.5f,alpha);
		glEnable(GL_BLEND);
		//glBegin(GL_TRIANGLES);
		//glBegin(GL_QUADS);
		if( interactive )
		{
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      for(int k = 0; k < points.size(); ++k) if( k % 100 == 0 )
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			{
				if( visualization_tag.isValid() )
				{
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					color_t c = CommonColorBar->pick_color(m->CellByLocalID(points[k].id)->RealDF(visualization_tag));
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					c.a() = alpha;
					c.set_color();
				}
				
				glBegin(GL_TRIANGLE_FAN);
				glVertex3f(points[k].coords[0],points[k].coords[1],points[k].coords[2]);
				glVertex3f(points[k].coords[0]+(right[0]*rmult+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]*rmult+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]*rmult+up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(right[0]*rmult*2)*points[k].diam*mult,points[k].coords[1]+(right[1]*rmult*2)*points[k].diam*mult,points[k].coords[2]+(right[2]*rmult*2)*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(right[0]*rmult-up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]*rmult-up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]*rmult-up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(-right[0]*rmult-up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]*rmult-up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]*rmult-up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(-right[0]*rmult*2)*points[k].diam*mult,points[k].coords[1]+(-right[1]*rmult*2)*points[k].diam*mult,points[k].coords[2]+(-right[2]*rmult*2)*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(-right[0]*rmult+up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]*rmult+up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]*rmult+up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(right[0]*rmult+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]*rmult+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]*rmult+up[2])*points[k].diam*mult);
				glEnd();
				
				/*
				glVertex3f(points[k].coords[0]+(right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]+up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(-up[0]*2)*points[k].diam*mult,points[k].coords[1]+(-up[1]*2)*points[k].diam*mult,points[k].coords[2]+(-up[2]*2)*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(-right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]+up[2])*points[k].diam*mult);
				*/
				/*
				glVertex3f(points[k].coords[0]+(right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]+up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(right[0]-up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]-up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]-up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(-right[0]-up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]-up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]-up[2])*points[k].diam*mult);
				glVertex3f(points[k].coords[0]+(-right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]+up[2])*points[k].diam*mult);
				*/
				//glVertex3f(points[k].coords[0]+right[0]*points[k].diam*mult,points[k].coords[1]+right[1]*points[k].diam*mult,points[k].coords[2]+right[2]*points[k].diam*mult);
				//glVertex3f(points[k].coords[0]+up[0]*points[k].diam*mult,points[k].coords[1]+up[1]*points[k].diam*mult,points[k].coords[2]+up[2]*points[k].diam*mult);
				//glVertex3f(points[k].coords[0]-right[0]*points[k].diam*mult,points[k].coords[1]-right[1]*points[k].diam*mult,points[k].coords[2]-right[2]*points[k].diam*mult);
				//glVertex3f(points[k].coords[0]-up[0]*points[k].diam*mult,points[k].coords[1]-up[1]*points[k].diam*mult,points[k].coords[2]-up[2]*points[k].diam*mult);
			}
		}
		else
		for(int k = 0; k < points.size(); ++k)
		{
			if( visualization_tag.isValid() )
			{
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				color_t c = CommonColorBar->pick_color(m->CellByLocalID(points[k].id)->RealDF(visualization_tag));
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				c.a() = alpha;
				c.set_color();
			}
			
			glBegin(GL_TRIANGLE_FAN);
			glVertex3f(points[k].coords[0],points[k].coords[1],points[k].coords[2]);
			glVertex3f(points[k].coords[0]+(right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]+up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(right[0]*2)*points[k].diam*mult,points[k].coords[1]+(right[1]*2)*points[k].diam*mult,points[k].coords[2]+(right[2]*2)*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(right[0]-up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]-up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]-up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(-right[0]-up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]-up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]-up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(-right[0]*2)*points[k].diam*mult,points[k].coords[1]+(-right[1]*2)*points[k].diam*mult,points[k].coords[2]+(-right[2]*2)*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(-right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]+up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]+up[2])*points[k].diam*mult);
			glEnd();	
			
			/*
			glVertex3f(points[k].coords[0]+(right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]+up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(-up[0]*2)*points[k].diam*mult,points[k].coords[1]+(-up[1]*2)*points[k].diam*mult,points[k].coords[2]+(-up[2]*2)*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(-right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]+up[2])*points[k].diam*mult);
			*/
			/*
			glVertex3f(points[k].coords[0]+(right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]+up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(right[0]-up[0])*points[k].diam*mult,points[k].coords[1]+(right[1]-up[1])*points[k].diam*mult,points[k].coords[2]+(right[2]-up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(-right[0]-up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]-up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]-up[2])*points[k].diam*mult);
			glVertex3f(points[k].coords[0]+(-right[0]+up[0])*points[k].diam*mult,points[k].coords[1]+(-right[1]+up[1])*points[k].diam*mult,points[k].coords[2]+(-right[2]+up[2])*points[k].diam*mult);
			*/
			//glVertex3f(points[k].coords[0]+right[0]*points[k].diam*mult,points[k].coords[1]+right[1]*points[k].diam*mult,points[k].coords[2]+right[2]*points[k].diam*mult);
			//glVertex3f(points[k].coords[0]+up[0]*points[k].diam*mult,points[k].coords[1]+up[1]*points[k].diam*mult,points[k].coords[2]+up[2]*points[k].diam*mult);
			//glVertex3f(points[k].coords[0]-right[0]*points[k].diam*mult,points[k].coords[1]-right[1]*points[k].diam*mult,points[k].coords[2]-right[2]*points[k].diam*mult);
			//glVertex3f(points[k].coords[0]-up[0]*points[k].diam*mult,points[k].coords[1]-up[1]*points[k].diam*mult,points[k].coords[2]-up[2]*points[k].diam*mult);
		}
		//glEnd();
		glDisable(GL_BLEND);
		//glPointSize(1.0);
	}
} * CommonVolumetricView;


/*
class volumetric2
{
	std::vector<face2gl> faces;
	Mesh * m;
public:
	volumetric2(Mesh * _m)
	{
		m = _m;
		
		faces.reserve(m->NumberOfFaces());
		int q = 0;
		INMOST_DATA_ENUM_TYPE pace = std::max<INMOST_DATA_ENUM_TYPE>(1,std::min<INMOST_DATA_ENUM_TYPE>(15,(unsigned)m->NumberOfFaces()/100));
		for(Mesh::iteratorFace it = m->BeginFace(); it != m->EndFace(); ++it)
		{
			faces.push_back(DrawFace(it->self()));
			if( q%pace == 0 ) faces.back().set_flag(true);
			q++;
		}
		printf("number of faces %d\n",faces.size());
	}
	void camera(double pos[3], int interactive)
	{
		if( interactive ) return;
		for(int k = 0; k < faces.size(); ++k)
			faces[k].compute_dist(pos);
		//face2gl::radix_sort_dist(faces);
		std::sort(faces.rbegin(),faces.rend());
	}
	void draw(int interactive)
	{
		if( interactive ) draw_faces_interactive_alpha(faces,0.05);
		else draw_faces_alpha(faces,0.05);
	}
}* CommonVolumetricView;
*/
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class kdtree
{
	int marked;
	struct entry
	{
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		HandleType e;
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		float xyz[3];
		struct entry & operator =(const struct entry & other)
		{
			e = other.e;
			xyz[0] = other.xyz[0];
			xyz[1] = other.xyz[1];
			xyz[2] = other.xyz[2];
			return *this;
		}
	} * set;
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	Mesh * m;
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	INMOST_DATA_ENUM_TYPE size;
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	float bbox[6];