/// newly created elements, provide them valid global identificators, resolve owners of
/// newly created elements, provide them valid global identificators, resolve owners of
/// the elements potentially optimized using information from BridgeTag and LayersTag
/// the elements potentially optimized using information from BridgeTag and LayersTag
/// May use ResolveShared function as basis but instead the whole mesh run the same algorithm for subset.
/// May use ResolveShared function as basis but instead the whole mesh run the same algorithm for subset.
voidResolveModification(intmetric=0);//resolve parallel state of newly created elements, restore ghost layers; not implemented, resuse ResolveShared code
voidResolveModification(boolonly_new,intmetric=0);//resolve parallel state of newly created elements, restore ghost layers; not implemented, resuse ResolveShared code